CreatorFetch logo

CreatorFetch Blog

Practical notes on indie marketing, creator discovery, and outreach.

How We Got Speechless in Front of Thousands of Players, Without Paying a Single Streamer
Jun 14, 2026, 9:01 PM

How We Got Speechless in Front of Thousands of Players, Without Paying a Single Streamer

I’ve been making games for 15 years in Blazingfallgames. Shipped in a few genres, learned the hard way which mistakes hurt the most. Last year we put out Speechless together with TrueMotionStudio, a first-person horror game for Windows, in a subgenre we ended up calling escape the loop.

The quiet marketing problem every indie creator runs into
May 29, 2026, 11:24 AM

The quiet marketing problem every indie creator runs into

You finish the thing.